5 ways educational games improve learning, according to teachers
By Laura Ascione
A new study cites impressive learning gains and increased classroom engagement when educational games are incorporated into existing instruction.
When teachers used digital educational games in the classroom,
students raised test scores by more than half a letter grade in only
three weeks, according to a study from researchers at Vanderbilt
University and partners at Legends of Learning, a research-driven educational game platform.
The new research, published by the Journal of the Learning Sciences, demonstrates the benefits of game-based learning for students when compared to students who had no access to such games.
“Substantial Integration of Typical Educational Games into Extended Curricula” involved more than 1,000 students of 13 teachers in 10 diverse urban, suburban and rural schools in seven states.
The educators integrated a standards-aligned set of 55 typical
educational games into their curricula. Each teacher taught at least one
class with the games and one class without.
The research found students in the classes with the games outperformed their peers on essay and multiple choice questions.
Special education students involved in the study authored lengthier
responses to open-ended questions, displayed greater confidence in the
subject matter after playing the games, and achieved more than a whole
standard deviation difference.
After the study established that educational games must engage
students and must product meaningful and substantial learning outcomes,
it also revealed that teachers cited five specific outcomes achieved by
using the educational games:
1. Deeper content games supported in-depth learning, developing investigative, critical thinking, and problem solving skills
2. The subset of quiz-style games reinforced lessons and helped review material
3. Different types of game play simulated interest and engagement, particularly in students prone to being off-task
4. Games prompted student-led discussions, collaboration, and the sharing of knowledge
5. Simple and complex games increased confidence and content mastery
2. The subset of quiz-style games reinforced lessons and helped review material
3. Different types of game play simulated interest and engagement, particularly in students prone to being off-task
4. Games prompted student-led discussions, collaboration, and the sharing of knowledge
5. Simple and complex games increased confidence and content mastery
Teachers said they would like to use the educational games for more
than 30 percent of their classroom time, citing the way the games
supplemented and strengthened existing curricula. Two-thirds of teachers
said the educational games made traditional instruction more effective.
The study also found:
- Increased engagement: Teachers reported dramatic increases in engagement among students who learned with the games.
- Enthusiastic teachers: Ninety-two percent of teachers who used the education games said they would like to use similar games again because of the impact on student performance and engagement.
- Improved attention spans: Teachers said students who normally were off-task became more focused on their learning.
“The results highlight the potential of digital games for enhancing
instruction, particularly in light of the teachers strongly positive
experiences and interest in continuing to use games like these in the
future,” said researcher and co-author Douglas Clark, professor,
Vanderbilt University’s College of Education and Human Development.
“This study is important because it is based on data collected with a
large set of games used by teachers in extended curricula across
multiple school districts.”
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